java collision detection

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Collision detection of Java games

In the development of Java games, we often encounter collision detection problems. As in the tank war, the shell and tank encounter exploded; in the Guardian game, the Guardian Fire Arrows and monsters meet the Monster blood loss; In a plane game, the plane sent bullets and enemy planes met to kill enemy aircraft. These all need to implement

Collision Detection Algorithm: point-and-rectangle collision, point-and-circle collision, rectangular collision, and circular collision

Collision Detection Algorithm: point-and-rectangle collision, point-and-circle collision, rectangular collision, and circular collision Point and rectangle collision [

Java for accurate collision detection.

CNMM22 original.[http://blog.csdn.net/cnmm22/article/details/45220551]In my approach, you can implement precise bevel rectangles, parallelogram, irregular rectangles, irregular polygons, and round collision detection in Java.We know that in Java there is a class, X.getrect (). intersects (X1.getrect () can implement collision

Collision Detection in Java

( $, -); Setlocationrelativeto (NULL); Setdefaultcloseoperation (Exit_on_close); SetVisible (true); } @Override Public voidPaint (Graphics g) {/*Draw a circle*/g.drawoval (x1, y1,2* R1,2*R1); G.drawoval (x2, y2,2* R2,2*R2); } @Override Public voidrun () {/*determine if the two circles intersect*/ //Two Circle Center coordinates intcenterX1 = x1 + R1, centerY1 = y1 +R1; intCenterX2 = x2 + r2, centerY2 = y2 +R2; //Find the center distance of two circles DoubleLength =

H5 Game Development Polygon Collision Detection (Java code)

]. Y-B[1]. YBy. X = b[0]. X-B[3]. XBy. Y = b[0]. Y-B[3]. YFor AX on:if (TMP (AX, A, B)) return false;if (TMP (AY, A, B)) return false;if (TMP (BX, A, B)) return false;if (Tmp (by, A, B)) return false;return true;}private static bool Tmp (Vector2 is,vector2[] a,vector2[] B){float[] v = new FLOAT[4];for (int i = 0; i {float TMP = (IS. X * A[i]. X + is. Y * A[i]. Y)/(IS. X * is. X + is. Y * is. Y);V[I] = tmp * is. X * is. X + tmp * is. Y * is. Y}float[] vv = new FLOAT[4];for (int i = 0; i {float TM

Android Game development Collision Detection (rectangular collision, circular collision, pixel collision) _android

This article for everyone to share the Android game development Collision detection, for your reference, the specific content as follows The principle of rectangular collision : Four kinds of two rectangular positions not in these four cases are collisions Circular Collision principle: Using the distance between th

3D object AABB collision detection algorithm, Cocos2d-x Collision Detection

3D object AABB collision detection algorithm, Cocos2d-x Collision Detection Welcome to Cocos2d-x chat group: 193411763 Reprinted please indicate the original source: http://blog.csdn.net/u012945598/article/details/39524343 Certificate ---------------------------------------------------------------------------------

Example: Cocos2d-x physical engine: collision detection, cocos2d-x Collision Detection

Example: Cocos2d-x physical engine: collision detection, cocos2d-x Collision DetectionCollision detection is an important purpose of using the physical engine. Using the physical engine can perform precise collision detection, and

Cocos2d-x-3.3-020-Collision Detection 2-physical engine, cocos2d Collision Detection

Cocos2d-x-3.3-020-Collision Detection 2-physical engine, cocos2d Collision Detection The original text is synchronously published on my wiki. To view the original text or updates, go to: Click the open link. Principle I don't understand. I didn't have a deep research into the physical engine... But it can be used. D

HT for Web visual QuadTree quad-Tree Collision Detection and quadtree Collision Detection

HT for Web visual QuadTree quad-Tree Collision Detection and quadtree Collision Detection A QuadTree tree is a tree-like data structure. Each node has four child nodes, which can recursively split two-dimensional planes into subareas. QuadTree is often used for spatial database indexing, 3D visible area cropping of ver

JS implements collision detection method analysis, and js implements Collision Detection

JS implements collision detection method analysis, and js implements Collision Detection This article describes how to implement Collision Detection in JavaScript. We will share this with you for your reference. The details are as

JavaScript code sharing for collision detection special effects and js Code for collision detection Special Effects

JavaScript code sharing for collision detection special effects and js Code for collision detection Special Effects I encapsulated the collision detection by myself. Let's take a look at the demo of the instance and look at the en

JS-Collision Detection and Collision Detection

JS-Collision Detection and Collision Detection A simple Collision Detection example is used to check whether div1 is in conflict with div2. When div1 encounters div2, it changes the color of div2. Take a look at the analysis diag

Application of physics knowledge in iOS Animation: Angry Birds-Collision Detection and ios Collision Detection

Application of physics knowledge in iOS Animation: Angry Birds-Collision Detection and ios Collision DetectionCollision Detection Source code: https://github.com/Esdeath/07-13- I believe that iOS players are more or less familiar with the ball play game. The trajectory of a different point can be changed. For many peop

Differences between the collision generator and trigger in unity3d Collision Detection

To generate a collision, you must add the Rigidbody and the collision generator to the game object. The rigid body allows the object to motion under physical influence. A collision body is a type of physical component. It must be added to a game object together with a rigid body to trigger a collision. If two rigid bod

Collision detection of rectangles in JavaScript----calculating the area of the collision section

Today in doing a drag-and-drop to change the ordering of things, when the dragged element at the same time collision to two elements, exactly which element should be swapped with the position of the problem, tangled to collapse, it is not to think of other ways to do, can only be calculated to calculate the area of the collision.This should not be the most appropriate way, how to more appropriate, the follow-up found to fill it up.First of all, we hea

[Cocos2d-x] cocostudio: ColliderDetector brief introduction to bone animation binding collision area Collision Detection

texture size, regardless of scaling. In general, it works the same as getContentSize. However, if TP is used for processing, the return value is the actual texture size, and the remaining part is removed. This is often used in the collision detection process. Rect rect = bullet-> getBoundingBox (); // This code is just telling how to get the vertex. // For a more accurate collider

"Getting Started with unity" collision detection and triggering detection

) that the cube collides with in the current script, we can collision the Collider Component Object (collider) of the colliding game object by the parameters of these three methods. The collider object can then be used to get information about the game object mounted by the collider component.1 // Collision Start 2 void Oncollisionenter (Collision

The difference between collider and trigger in Unity collision detection

. Trigger Information detection: 1. Monobehaviour.ontriggerenter (Collider Collider) when entering trigger 2. Monobehaviour.ontriggerexit (Collider Collider) when exiting Trigger 3. Monobehaviour.ontriggerstay (Collider Collider) when the stay Trigger collision information detects: 1. Monobehaviour.oncollisionenter (Collision

Ray-sphere Detection of collision detection

FeedRecently a series of physics related, first of all to summarize some of the things written last year, and then see if you can masturbate a physics engine out.Ray detection in the previous write Ray tracking when there are some written, but at that time is relatively simple to write, just recently work on the use of these, so good to write.Write Ray Sphere's collision

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